Reave

Back to powers

Reave employs mass effect fields to biotically attack the target's nervous and transfers its energy to your barriers.

Not Available to Sentinels

Reave detonates primed characters creating a biotic combo. Targets weakened by reave are primed for biotic combos

Make a biotic attack against the target (6 damage, crit 4). Any synthetic target has their soak doubled when resolving this attack. Reave does half damage to shields.

You restore 50% of the damage done to your barriers, this cannot increase your barrier strength beyond its limit.

Novice Power Set (5 xp each)


 * 1) Spend 2 advantages to have     reave affect anyone engaged with the target.
 * 2) Spend 2 advantages to     increase the base damage by 4.

Advanced Power Set (10 xp each)


 * 1) Spend 2 advantages to restore     100% of damage dealt.
 * 2) Spend 2 advantages to gain 1     defence until the start of your next turn.

Expert Power Set (15 xp each)


 * 1) Spend 2 advantages to     increase the base damage by 4.
 * 2) Spend 2 advantages to     activate disorient (2). This primes the target for a biotic combo.

Mastery Power (25 xp)


 * 1) Spend a triumph to upgrade     once any biotic powers targeting this character until the end of your next     turn. This may be triggered multiple times