Tactical Cloak

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Employs light-bending technology to render the user invisible at the cost of shield and strain regeneration. Guns, powers, and melee attacks used from cloak gain a damage bonus but break the cloaking effect.

While tactical cloak is active:


 * You cannot restore shields or    strain from any source
 * Any stealth check is upgraded    twice.
 * Any action will cancel    tactical cloak.
 * It lasts until the end of    your next turn

Novice Power Set (5 xp each)


 * 1) The maximum duration is now     the end of your next, next turn.
 * 2) Tactical cloak upgrades the     ability of any tech power or weapon attack while active

Advanced Power Set (10 xp each)


 * 1) Tactical cloak upgrades the     ability of any melee attack twice while active
 * 2) Tactical cloak upgrades the     ability of any stealth check while active

Expert Power Set (15 xp each)


 * 1) Tactical cloak upgrades the     ability of any tech power while active
 * 2) Tactical cloak upgrades the     ability of any weapon attack while active

Mastery Power (25 xp)


 * 1) You may spend 3 strain to     have an action not cancel tactical cloak.

Lose at start of next turn