Ship Design

Back to ships

= Main Attributes = Armor:

Hull Trauma: The wounds threshold of the ship.

System Strain: The strain threshold of the ship.

Silhouette:

Speed:

Handling: Ease to pilot the vehicle, adds a boost die to piloting checks.

Defense: Adds a setback die to attacks from that side. Smaller ships may just have fore and aft defense. Aft Defense is usually 1 - 2 lower. Fore defense may be 1 stronger

= Other Attributes = Ship Class:

Manufacture:

Relay Compatible: Yes/no

Consumables: X months

Cost:

Customization hard points

Weapons

The Table below is a rough range for creating new military ships, feel free to take GM liberties