Singularity

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Deploys a gravity well that lifts and damages unshielded and unarmored enemies.

Targets lifted by singularity are primed for biotic combos

May affect target of silhouette 0 or 1. You must commit one biotic die.

Make a biotic attack at a target within medium Range. Any target that is engaged may be lifted. If they have any soak or shields, singularity fails to lift them. However, each success allows you to ignore 1 soak/shields. If successful, the target is lifted up and immobilized. While lifted, you may not gain benefit from cover.

Singularity lasts until the start of your next turn.

Novice Power Set (5 xp each)


 * 1) Spend 2 advantages to have     singularity last until the end of your next, next turn.
 * 2) Spend 2 advantage to have     singularity affects any target within close range, instead of engaged     range

Advanced Power Set (10 xp each)


 * 1) Spend 2 advantages to have     any character that starts their turn lifted by singularity, take 3 damage,     pierce 3.
 * 2) Spend 1 advantage to have     singularity not affect allied characters.

Expert Power Set (15 xp each)


 * 1) Spend 2 advantages to have     singularity deals 7 damage, pierce 3 when it ends.
 * 2) Spend 2 advantages to have     singularity ignore 3 soak.

Mastery Power (25 xp)


 * 1) Spend 1 triumph and 2 strain     to cast another biotic power.