Rule Changes

Classes
Career Trees have been split in two: Combat Classes and Careers


 * You can only ever have 1    combat class (you may get a mastery class, based on your combat class)
 * You may have unlimited    careers. It costs 20 XP to unlock another profession from the same career,     or 30 XP for a new one.
 * Classes and Careers are    custom, you may not use anything from the base games.

Reworked Skills

 * Ranged (Heavy), Gunnery and    Ranged (Light have been removed). They have been replaced with Sniper     rifles, shotguns, assault rifles, pistols, and heavy weapons.
 * Grenades use a Agility +    Brawn check instead of agility + ranged (light)
 * Piloting (Planetary) and    Piloting (Space) have been replaced by Piloting

Renamed Skills

 * Core Worlds to Council Space
 * Outer Rim to Terminus System
 * Astrogation to Scanners
 * Computers to Software
 * Mechanics to hardware

Tech and Biotics

 * The have been added, they    function similarly to the base game's force powers.
 * To unlock them, you must have    a mod on your Biotic Amp or Omni Tool
 * To upgrade them, you need XP

Shields

 * Each armor set has an innate    shield value. Your shield must be a 0 for you to take damage.
 * Shields do not gain soak from    brawn or armor, the only way for shields to gain soak is the Tech Armor     power.
 * If damaged the shields are restored to max at the start of your    turn. If drained, it's a maneuver to restore

Weapons, Armor and Equipment

 * You may not use anything from    the base game.
 * Most advanced items may    require licensing from corporations, an average person would be unable to     buy or use them.
 * To throw grenades is a Brawl    (Agility) check
 * Auto Fire is now more    difficult: Add 2 difficulty, Spend 3 advantages to trigger another hit.