Charge

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Alters the biotic's mass, launching the user at an opponent.

Charge detonates primed characters creating a biotic combo.

Make a biotic attack at a target within medium range. (Damage: 7, Crit: 3, Pierce 2). You travel to engage range with the target.

Novice Power Set (5 xp each)


 * 1) Spend 2 advantages to have     charge hit every character engaged with the target.
 * 2) Increase the damage to 9 and     pierce to 3.

Advanced Power Set (10 xp each)


 * 1) Spend 4 advantages to     knockdown and stagger a target that you have wounded.
 * 2) Spend 2 advantages to     increase the range to long.

Expert Power Set (15 xp each)


 * 1) Spend 2 advantages to restore     50% of your barrier.
 * 2) Spend 2 strain to make a     melee or weapon attack as a maneuver

Mastery Power (25 xp)


 * 1) You may spend a triumph to     return to your starting position at the end of your turn