Geth

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Characteristic Ratings:


 * Brawn: 1
 * Presence: 1
 * Intellect: 1
 * Cunning: 1
 * Agility: 1
 * Willpower: 1

Wound Threshold: 10+Brawn

Strain Threshold: 10+Willpower

Starting Experience: 200 XP

Special Abilities: Geth do not need to eat, sleep, or breathe, and are unaffected by toxins or poisons. Geth have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting their career, a Geth Player Character may train one rank in six of the eight career skills (instead of the usual four). After selecting their first specialization, a Geth Player Character may train one rank in three of the four specialization skills (instead of the usual two).

Inorganic: Since Geth are inorganic, they do not gain the benefit of recovering with a med-pack or Medicine skill check. Geth do recover naturally by resting, as their systems attempt self-repairs. Otherwise, Geth need to be tended to with a Mechanics check, using the same difficulties and results as a Medicine check for an organic being. Emergency repair patches can be used to repair damage just like med-packs are used on organic beings. See page 220 of Edge of the Empire for more. Due to their resilient metallic construction, Geth start the game with one rank in the Enduring talent.

Synthetic Being: Geth cannot start as biotics, or use them in any way. Geth cannot be affected by the biotic power Dominate.