Mark Target

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Dedicate VI processes to tracking an marking a target

As a action, may designate a target for tracking. Only one target may be designated at a time.

Make a tech attack at a target within long range. The base difficulty is hard, and does not change with range. If the encounter ends, or the target moves further than extreme range, the effect ends. The target may also make a software check with difficulty equal to your intelligence or software (you choose) to clear it.

If successful, remove two setback die to hit the target.

Novice Power Set (5 xp each)


 * 1) Spend 2 success or advantages     to lower the difficulty when attacking the target by 1
 * 2) Spend 2 success or advantages     to use mark target as a maneuver

Advanced Power Set (10 xp each)


 * 1) Spend 2 success or advantages     to change the duration from the encounter to 2 hours
 * 2) Spend 2 success or advantages     to lower the crit rating of the target by 1 (min 1).

Expert Power Set (15 xp each)


 * 1) Spend 2 success or advantages     to make the max range short (on the planetary scale)
 * 2) Spend 2 success or advantages     to lower the target's soak by 2 while it is active.

Mastery Power (25 xp)


 * 1) Allies may benefit from the     marked target.